Knack

Affordable Personalized Prosthetic Arm
2022

Disciplines:
Industrial Design, Healthcare, Mechanical Engineering

Team:
David Edquilang - arm, harness, mechanical optimization, visualization

Niell Gorman - hand, electronics

Jeff Feng - wrist, design direction

The high price of prosthetic arms ($5,000 - $100,000) is impossible for many amputees to afford. Commercially available prosthetic arms also have shortcomings in their comfort and appearance, which negatively affects usability and users' self-esteem.

Issue:

An affordable personalized prosthetic arm that achieves high functionality through novel simplified mechanisms and hybrid articulation of the prosthesis; combining mechanical body power to bend the elbow and motorized actuation of the hand.

Design:

The Patient

Understanding the patient and how he needs to use his arm allowed us to personalize the prosthesis and maximize its functionality.

Look Strong, Feel Strong

In order to best personalize the prosthesis for the patient, I sought to embolden his masculinity.

A muscular form accented with functional technical details would make for a strong, high performance looking prosthesis that not just physically empowers him, but psychologically empowers him with confidence.

Anatomical Basis

Taking measurements and a 3D scan of the patient allowed me to tailor fit the prosthesis to his body while CAD modeling.

Modeling

In order to best sculpt the organic, muscular form of the arm, the arm was SubD modeled in VR using Gravity Sketch then imported into SolidWorks to fully realize the design with functional details.

User Testing

The first two iterations of the prosthetic arm were quickly and roughly prototyped in order to inform us of proportion and fit, usability concerns, and opportunities for mechanical optimizations.

Final Iteration

The third and final iteration of the arm featured full realization of the design. 

With fully functional features, electronic integration, and improved fit and comfort, the patient was proud to be able to pick up and move objects again.

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